#include "Sphere.h"

float Sphere::radius;
float Sphere::diameter;

Vector3 Sphere::Position(void)
{
	return position;
}
void Sphere::SetPosition(Vector3 &position)
{
	this->position = position;
}

float Sphere::Radius(void)
{
	return radius;
}

float Sphere::Diameter(void)
{
	return diameter;
}

void Sphere::SetRadius(float radius)
{
	Sphere::radius = radius;
	Sphere::diameter = radius * 2.0f;
}